Archive for the 'Source Engine' Category
NEW MODEL: King’s Tomb

I keep practising with Propper, exploring unknown horizons. This last work kept me busy for at least 5 hours. It is highly detailed (specially for a model basically made of brushes) and optimized. Unfortunately, it weight around 3 Mbs due to the nice bumpmap texture that comes with it. The source files, in case you wanna edit the model, are included in the RAR file. Enjoy!

GO TO DOWNLOAD SECTION

New Downloads section!

After re-uploading a HD version of my Baxayaun’s Room video, some people (just a few) asked me about the re-launch of this map. Actually, I’m not really excited about re-viving (nope, that doesn’t work…) this map, but I found a way to re-cycle (neither that one…) some of the stuff I made for this map. Now that mappers can use that wonderful tool called Propper, I started converting some old brush work into polished and shiny “Propper” models. Take a look on the new download section and grab any of the models available just for you. The list will grow up in the upcoming weeks. If you see something in this video that you may like for your level, just ask for it and I will “Propper” it for you. ;)

Videotutorial: Todo sobre Propper

Bueno, seguramente no será todo, pero si que en estos 5 videotutoriales explico en gran medida casi todas las posibilidades de este fantástico plugin para Hammer. Con estos videos inauguro mi vuelta al mundo de los videotutoriales, que tantas alegrías y recompensas me han dado desde que empecé en esto del diseño de niveles. A todos vosotros van dedicados. : D

Wolfer plays Dodgeball Source

I couldn’t find a better title than the original one. Don’t know who the hell is Wolfer, but he has a very particular way to play Dodgeball Source. So nice to see someone having fun in one of my old Dodgeball Source maps. Check the video. Funny as hell, I tell ya!

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SDK-Project Update – Main Menu

Well, it has been a long time since the last update, but as I always say: this mod is not dead, it is just being painfully slow developed. My job takes away much time and motivation to continue with this project, but whenever I have some spare time, I try do some progress on the mod. This stuff is like a year old, but I thought it would be great to share  it with you and prove again that SDK-Project is, not only alive, but also in progress. Enjoy and leave feedback!

Thanks to Harry64 for giving me the idea of creating a brand new custom menu for the mod!

Propper – It’s about time!

Today, a friend of mine referred me to an awesome tool that will change my life as a modder for Source radically. This is a tool that I have been expecting from Valve for years, and never happened to be released. As seen in Valve’s Developer Wiki:

Propper is an edited version of vbsp that outputs a model instead of a bsp.

Many mappers need to make props for their maps, but don’t want to learn a separate modeling program. This tool allows them to make models in Hammer in a one-step process. It’s also useful to modelers who work with mappers. No other method of .vmf export keeps texture mapping intact, or auto-generates a physics mesh.

  • Can create static props or physics props
  • Generates a .qc file and automatically compiles the prop for use in your game.
  • Generates a working physics mesh.
  • Automatic material conversion–Turns map textures into valid model textures.
  • Distinguishes between real textures and “tool” textures.
  • Respects Hammer smoothing groups or autosmooth.
  • Configure your prop from within Hammer.
  • I cannot wait to test it out! This feels like a SDK-Project milestone to me! Did you know about this tool? If that’s not the case, take a look on the video of how models are done in Hammer. I’m still amazed!

    More information about Propper: Valve Developer Community

    Locked in Hell updated!

    Some of you may know that this map was already released, and it has been online for quite some time (Around 3 months) in L4DMaps, but after the new VPK packaging method was released, I didn’t update the map as the rest of the community did and my map was removed from the server. That has been specially annoying because some of the people who tried out my map gave me pretty useful feedback in its comments… feedback that was lost forever. However, I think that this updated version will run better than before. Next week it will be available for download again. Hope you like it!

    Locked in Hell - Survival Map

    You can also watch a VIDEO of this map.

    Retro-modding

    There are a few things that keep me loving this industry:

    • Valve
    • Epic
    • Mods
    • Indie games
    • Old classics

    When at least 3 of these things are mixed together, something wonderful happens. Today, I found a couple of awesome examples in YouTube. If the guy responsible for these maps keeps making such mods, he’s going to become pretty famous among the modding community IMO. What could be next? Adventure Island? Megaman? Metroid? GOD, I love modding!