Archive for the 'Modding' Category
Wolfer plays Dodgeball Source

I couldn’t find a better title than the original one. Don’t know who the hell is Wolfer, but he has a very particular way to play Dodgeball Source. So nice to see someone having fun in one of my old Dodgeball Source maps. Check the video. Funny as hell, I tell ya!

<

SDK-Project getting closer!

I’m not brave enough to announce a release date yet, but things are moving forward. That as much as I can say right now!

I’ve been working on the main menu lately. I’m putting so much effort on it that feels more complex and intrincated than some of my previous works. I’m replacing some old brush work using models instead. Propper is helping so much for this task. The result is a better optimization, shorter compilation times and an overall improvement of the menu’s quality. I haven’t recorded a new video yet, but hey! We can always take a look back the old awesome stuff:

Plus, I finally got a Flattr account! If you don’t know what Flattr is, then you should click over any of the three Flattr references in this very sentence. I don’t expect getting rich with this new service, but every single click will definitely be a good motivation to keep working on SDK-Project and any of my Valve Hammer Editor experiments. Being modder is not going to be so hard from now on! : D

More updates soon! Promised!

PacMan: Missions update!

I guess there is not much to say, but you may have some questions. Questions? Yes? No? Anyone? :D

A message to my subscribers…

Well, after quite some time, I thought that all of you deserve an explanation about the current state of the mod and why the f*** is taking so much time. As a proof of my honesty, I recorded myself (Which I really hate) talking in English (which I think is embarrassing) to give you all the information you’ve been waiting for. If you have more questions, I will be pleased of answering you here. ;)

SDK-Project Update – Main Menu

Well, it has been a long time since the last update, but as I always say: this mod is not dead, it is just being painfully slow developed. My job takes away much time and motivation to continue with this project, but whenever I have some spare time, I try do some progress on the mod. This stuff is like a year old, but I thought it would be great to share  it with you and prove again that SDK-Project is, not only alive, but also in progress. Enjoy and leave feedback!

Thanks to Harry64 for giving me the idea of creating a brand new custom menu for the mod!

Propper – It’s about time!

Today, a friend of mine referred me to an awesome tool that will change my life as a modder for Source radically. This is a tool that I have been expecting from Valve for years, and never happened to be released. As seen in Valve’s Developer Wiki:

Propper is an edited version of vbsp that outputs a model instead of a bsp.

Many mappers need to make props for their maps, but don’t want to learn a separate modeling program. This tool allows them to make models in Hammer in a one-step process. It’s also useful to modelers who work with mappers. No other method of .vmf export keeps texture mapping intact, or auto-generates a physics mesh.

  • Can create static props or physics props
  • Generates a .qc file and automatically compiles the prop for use in your game.
  • Generates a working physics mesh.
  • Automatic material conversion–Turns map textures into valid model textures.
  • Distinguishes between real textures and “tool” textures.
  • Respects Hammer smoothing groups or autosmooth.
  • Configure your prop from within Hammer.
  • I cannot wait to test it out! This feels like a SDK-Project milestone to me! Did you know about this tool? If that’s not the case, take a look on the video of how models are done in Hammer. I’m still amazed!

    More information about Propper: Valve Developer Community

    Retro-modding

    There are a few things that keep me loving this industry:

    • Valve
    • Epic
    • Mods
    • Indie games
    • Old classics

    When at least 3 of these things are mixed together, something wonderful happens. Today, I found a couple of awesome examples in YouTube. If the guy responsible for these maps keeps making such mods, he’s going to become pretty famous among the modding community IMO. What could be next? Adventure Island? Megaman? Metroid? GOD, I love modding!