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		<title>Gamescom 2010 &#8211; Resumen de un cualquiera</title>
		<link>http://sdk-project.com/?p=730</link>
		<comments>http://sdk-project.com/?p=730#comments</comments>
		<pubDate>Sun, 22 Aug 2010 22:29:05 +0000</pubDate>
		<dc:creator>Baxayaun</dc:creator>
				<category><![CDATA[Baxayaun]]></category>
		<category><![CDATA[Español]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[My life]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>

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		<description><![CDATA[Esta semana se celebró la Gamescom 2010 en Colonia, y ha resultado ser mi primera experiencia en una feria del sector de los Videojuegos. Fue una visita relámpago, en plan &#8220;Blitzkrieg&#8221;. Tan solo permanecí en el recinto unas 5 horas y media, pero me dió tiempo a ver todo lo que tenía ganas de ver. Incluso [...]]]></description>
			<content:encoded><![CDATA[<p>Esta semana se celebró la <strong>Gamescom 2010</strong> en Colonia, y ha resultado ser mi primera experiencia en una feria del sector de los Videojuegos. Fue una visita relámpago, en plan &#8220;Blitzkrieg&#8221;. Tan solo permanecí en el recinto unas 5 horas y media, pero me dió tiempo a ver todo lo que tenía ganas de ver. Incluso atendí un par de presentaciones y conseguí algo de merchandising (La camiseta del Portal 2 me la llevo a la tumba&#8230;). En el siguiente vídeo veréis como fueron dichas 5 horas y media para mi: cómo las viví, cómo las disfruté y qué opiniones me crearon. ¡Disfrutadlo!</p>
<p><strong>ENGLISH:</strong> For my non-spanish followers: the following video sums up my experience at <strong>Gamescom 2010</strong>. Unfortunately, it is in Spanish only, but if I get at least 10 requests, I will gladly subtitle it into English. Promised.</p>
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		<item>
		<title>See you at GamesCom 2010!</title>
		<link>http://sdk-project.com/?p=728</link>
		<comments>http://sdk-project.com/?p=728#comments</comments>
		<pubDate>Tue, 17 Aug 2010 23:18:34 +0000</pubDate>
		<dc:creator>Baxayaun</dc:creator>
				<category><![CDATA[Baxayaun]]></category>
		<category><![CDATA[My life]]></category>

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		<description><![CDATA[
I will take pictures!  
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.made2game.com/wp-content/uploads/2010/07/gamescom.png" alt="" width="490" height="200" /></p>
<p style="text-align: center;">I will take pictures! <img src='http://sdk-project.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<item>
		<title>Spec Ops: The Line Exclusive Multiplayer Beta is out!</title>
		<link>http://sdk-project.com/?p=719</link>
		<comments>http://sdk-project.com/?p=719#comments</comments>
		<pubDate>Sat, 17 Jul 2010 17:18:29 +0000</pubDate>
		<dc:creator>Baxayaun</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Downloadables]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[SPEC OPS: The Line]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Yager Development]]></category>

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		<description><![CDATA[Today is one of those important milestones for Yager Development. Our game makes its first contact with the gaming community. Spec Ops: The Line Exclusive Multiplayer Beta is already OUT and you could be one of the lucky gamers that can play our Multiplayer mode many months before the game will be released!  Just SIGN [...]]]></description>
			<content:encoded><![CDATA[<p>Today is one of those important milestones for <a href="http://www.yager.de"><span style="color: #99ccff;">Yager Development</span></a>. Our game makes its first contact with the gaming community.<strong> Spec Ops: The Line Exclusive Multiplayer Beta</strong> is already OUT and you could be one of the lucky gamers that can play our Multiplayer mode many months before the game will be released!  Just <a href="http://www.specopstheline.com/multiplayerbeta/" target="_blank"><span style="color: #99ccff;">SIGN UP HERE</span></a> and wait for the answer. If you are selected, your feedback will contribute in the improvement of our MP experience. You can be part of the game!  I have my key already. See you in the battlefield! ;D</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" src="http://www.gamersmint.com/wp-content/uploads/2010/06/SPEC-OPS-THE-LINE-E3-SCREENSHOTS-IX.jpg" alt="" width="507" height="285" /></p>
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		</item>
		<item>
		<title>Valve + Portal = Baxayaun !?</title>
		<link>http://sdk-project.com/?p=715</link>
		<comments>http://sdk-project.com/?p=715#comments</comments>
		<pubDate>Sun, 20 Jun 2010 15:33:55 +0000</pubDate>
		<dc:creator>Baxayaun</dc:creator>
				<category><![CDATA[Baxayaun]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[My life]]></category>
		<category><![CDATA[Portal]]></category>

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		<description><![CDATA[And now, for something completely different&#8230;
I really don&#8217;t know how this happened. I&#8217;ve been following my own steps, trying to figure out when and where did I publish this picture on Internet, and how it managed to get into the first position when typing  &#8221;Valve Portal&#8221; in Google Images (or just Google). The only possible way [...]]]></description>
			<content:encoded><![CDATA[<p>And now, for something completely different&#8230;</p>
<p>I really don&#8217;t know how this happened. I&#8217;ve been following my own steps, trying to figure out when and where did I publish this picture on Internet, and how it managed to get into the first position when typing  &#8221;<a href="http://www.google.com/images?q=valve%20portal&amp;um=1&amp;ie=UTF-8&amp;source=og&amp;sa=N&amp;hl=es&amp;tab=wi" target="_blank"><span style="color: #99ccff;">Valve Portal</span></a>&#8221; in Google Images (or just Google). The only possible way is that someone lurked into my Live Space and downloaded the picture. How it got to the first position in Google? That&#8217;s what really intrigues me&#8230;</p>
<p style="text-align: center;"><img class="aligncenter" src="http://goluck.files.wordpress.com/2008/09/portal.jpg" alt="" width="500" height="338" /></p>
<p style="text-align: center;">The guy in the right side is the one who taught me everything I know about Hammer. He&#8217;s not just a random guy. <img src='http://sdk-project.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Moar info about Spec Ops: The Line!</title>
		<link>http://sdk-project.com/?p=708</link>
		<comments>http://sdk-project.com/?p=708#comments</comments>
		<pubDate>Sat, 19 Jun 2010 10:21:09 +0000</pubDate>
		<dc:creator>Baxayaun</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SPEC OPS: The Line]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Yager Development]]></category>

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		<description><![CDATA[More information about Spec Ops: The Line provided by GameTrailers! This time, a brief  but illustrative interview to Cory Davis, Lead Designer of Spec Ops: The Line and an old friend of mine, featuring some in-game scenes never seen before. Enjoy!

.
]]></description>
			<content:encoded><![CDATA[<p>More information about <strong>Spec Ops: The Line</strong> provided by <strong>GameTrailers</strong>! This time, a brief  but illustrative interview to Cory Davis, Lead Designer of Spec Ops: The Line and an <a href="http://sdk-project.com/?p=44" target="_blank"><span style="color: #99ccff;">old friend of mine</span></a>, featuring some in-game scenes never seen before. Enjoy!</p>
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<div style="width: 480px; text-align: left;">.</div>
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		</item>
		<item>
		<title>SPEC OPS: The Line &#8211; NEW TRAILER!</title>
		<link>http://sdk-project.com/?p=696</link>
		<comments>http://sdk-project.com/?p=696#comments</comments>
		<pubDate>Tue, 15 Jun 2010 21:27:26 +0000</pubDate>
		<dc:creator>Baxayaun</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SPEC OPS: The Line]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Yager Development]]></category>

		<guid isPermaLink="false">http://sdk-project.com/?p=696</guid>
		<description><![CDATA[As one of the devs involved in the &#8220;Spec Ops: The Line&#8221; production, I&#8217;m proud to share with you the newest trailer of our awesome game. Do not hesitate of giving us your opinion and expectations about our game. You can join Yager&#8217;s Facebook Group or write a comment here to do so. Enjoy!
If the [...]]]></description>
			<content:encoded><![CDATA[<p>As one of the devs involved in the &#8220;Spec Ops: The Line&#8221; production, I&#8217;m proud to share with you the newest trailer of our awesome game. Do not hesitate of giving us your opinion and expectations about our game. You can join <strong><a href="http://www.facebook.com/pages/YAGER-Official-Page/212908606442">Yager&#8217;s Facebook Group</a></strong> or write a comment here to do so. Enjoy!</p>
<p style="text-align: center;"><em>If the video is not displayed correctly, you can use the following </em><a href="http://www.2kgames.com/#/games/spec-ops-the-line"><em><strong>LINK</strong></em></a><em>.</em></p>
<p style="text-align: center;"><em>You can also download it from <strong><a href="http://downloads.2kgames.com/specops/Spec_Ops_E3%20_2010_final.zip">HERE</a></strong></em><em>.</em></p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>DOBLAJE: Es cosa del fútbol</title>
		<link>http://sdk-project.com/?p=694</link>
		<comments>http://sdk-project.com/?p=694#comments</comments>
		<pubDate>Tue, 15 Jun 2010 08:57:27 +0000</pubDate>
		<dc:creator>Baxayaun</dc:creator>
				<category><![CDATA[Baxayaun]]></category>
		<category><![CDATA[Doblaje]]></category>
		<category><![CDATA[Español]]></category>
		<category><![CDATA[My life]]></category>

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		<description><![CDATA[Este es el último take que voy a coordinar por una temporada, ya que esto del doblaje me está distrayendo mucho del tema de videotutoriales y SDK-Project. No obstante, estoy muy contento con el resultado y participar con gente tan profesional da gusto. Os dejo con mi último doblaje. ¡Espero que os guste! ¡Ah! Y [...]]]></description>
			<content:encoded><![CDATA[<p>Este es el último take que voy a coordinar por una temporada, ya que esto del doblaje me está distrayendo mucho del tema de videotutoriales y SDK-Project. No obstante, estoy muy contento con el resultado y participar con gente tan profesional da gusto. Os dejo con mi último doblaje. ¡Espero que os guste! ¡Ah! Y si teneis <strong>Flattr</strong>, ya sabeis lo que podeís hacer para agradecermelo. : D</p>
<p>For the non-spanish readers, this is just the latest fandub video I worked on with a couple of very professional and talented Spanish voice actors. I&#8217;m the blond guy. Enjoy!</p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>NEW MODEL: King&#8217;s Tomb</title>
		<link>http://sdk-project.com/?p=691</link>
		<comments>http://sdk-project.com/?p=691#comments</comments>
		<pubDate>Fri, 28 May 2010 23:00:15 +0000</pubDate>
		<dc:creator>Baxayaun</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[Propper]]></category>
		<category><![CDATA[Source Engine]]></category>

		<guid isPermaLink="false">http://sdk-project.com/?p=691</guid>
		<description><![CDATA[I keep practising with Propper, exploring unknown horizons. This last work kept me busy for at least 5 hours. It is highly detailed (specially for a model basically made of brushes) and optimized. Unfortunately, it weight around 3 Mbs due to the nice bumpmap texture that comes with it. The source files, in case you [...]]]></description>
			<content:encoded><![CDATA[<p>I keep practising with <strong>Propper</strong>, exploring unknown horizons. This last work kept me busy for at least 5 hours. It is highly detailed (specially for a model basically made of brushes) and optimized. Unfortunately, it weight around 3 Mbs due to the nice bumpmap texture that comes with it. The source files, in case you wanna edit the model, are included in the RAR file. Enjoy!</p>
<p style="text-align: center;"><a href="http://img256.imageshack.us/img256/5149/modelsturnaround0004.jpg"><img class="aligncenter" style="border: 1px solid black;" src="http://img256.imageshack.us/img256/5149/modelsturnaround0004.jpg" alt="" width="507" height="285" /></a></p>
<p style="text-align: center;"><a href="http://sdk-project.com/?page_id=673">GO TO DOWNLOAD SECTION</a></p>
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		<title>Mi nuevo hobby: el doblaje</title>
		<link>http://sdk-project.com/?p=684</link>
		<comments>http://sdk-project.com/?p=684#comments</comments>
		<pubDate>Tue, 25 May 2010 11:41:35 +0000</pubDate>
		<dc:creator>Baxayaun</dc:creator>
				<category><![CDATA[Baxayaun]]></category>
		<category><![CDATA[Doblaje]]></category>
		<category><![CDATA[Español]]></category>
		<category><![CDATA[My life]]></category>

		<guid isPermaLink="false">http://sdk-project.com/?p=684</guid>
		<description><![CDATA[¿Qué sucede cuando tu hobby se convierte en tu profesión? Pues que deja de ser tu hobby, así de simple. Eso precisamente es lo que me ha sucedido con los videojuegos y su desarrollo. Antes podía pasarme 8 horas seguidas sin parar creando un mapa, investigando como llevar a cabo alguno de mis experimentos que [...]]]></description>
			<content:encoded><![CDATA[<p>¿Qué sucede cuando tu hobby se convierte en tu profesión? Pues que deja de ser tu hobby, así de simple. Eso precisamente es lo que me ha sucedido con los videojuegos y su desarrollo. Antes podía pasarme 8 horas seguidas sin parar creando un mapa, investigando como llevar a cabo alguno de mis experimentos que más tarde podrían convertirse en un proyecto sólido&#8230; pero ahora me pagan por dedicar esas 8 horas a un proyecto profesionalmente y las pocas neuronas que sobreviven a una jornada completa frente a los monitores lo que me piden no es continuar más horas delante de un editor, sino más bien &#8220;hacer otra cosa&#8221;. Esto no quiere decir que no disfrute &#8220;mapeando&#8221;, &#8220;modeando&#8221; o investigando&#8230; quiere decir simplemente que a veces necesito cambiar de aires, respirar un poco, y fue por ello por lo que pensé: &#8220;Aparte de los videojuegos&#8230; ¿que es lo que más me gusta?&#8221;. Y oye, resultaba ser el doblaje.</p>
<p>Siempre me había intrigado el tema, así que abrí el Google, afilé los dedos y comencé a buscar foros de doblaje para ver de que iba eso del &#8220;Doblaje Amateur&#8221;. Tras 0.23 segundos, <span style="color: #3366ff;">G</span><span style="color: #ff0000;">o</span><span style="color: #ffff99;">o</span><span style="color: #3366ff;">g</span><span style="color: #339966;">l</span><span style="color: #ff0000;">e</span> me devolvió algunas respuestas. Me registré en nada menos que 3 foros y comencé a conocer a gente muy interesante. Lo primero que uno ha de hacer en estos casos es mostrar interés y algo de material, así que hice un doblaje bastante básico de la primera escena de <a href="http://www.youtube.com/watch?v=HW3dt2hS64M" target="_blank"><strong>Monkey Island</strong></a>. No era para tirar cohetes, ¡pero oye! Ya tenía algo que mostrar. Luego vinieron los primeros comentarios, primeras opiniones, y la cosa no pintaba mal. Nadie me decía que era malo.</p>
<p>Lo segundo fue mejorar la calidad de la grabación. Tuve la suerte de que en Yager teníamos un micrófono muy bueno rondando la oficina para cuando hay que hacer videonarraciones y tal, así que un fin de semana lo pedí prestado. Fue entonces cuando saqué fuerzas para grabar un take que me parecía en principio imposible, pero que a su termino me dejó muy satisfecho y contento con el resultado: una parodia de Avatar creada por <a href="http://www.youtube.com/user/HarryPartridge" target="_blank">Harry Partridge</a>. Me puse a ello y lo publiqué al cabo de unas horas. Mi primer &#8220;doblaje en condiciones&#8221; estaba terminado.</p>
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<p>Tras un par de meses, el video ya ha conseguido las 12.000 visitas, siendo uno de los videos que he colgado en YouTube que más afluencia ha tenido. Aunque estoy seguro de que parte del mérito se lo lleva la palabra &#8220;sexo&#8221; en el campo de búsqueda. xD</p>
<p>Este video avivó el interés de algunos de los más veteranos de los foros anteriormente mencionados, y comencé a colaborar en varios videos más que podeis encontrar en mi <a href="http://www.youtube.com/user/BaxaTV" target="_blank"><strong>Nuevo Canal de Youtube: BaxaTV</strong></a>. Una vez estuve seguro de continuar con ello, me decidí a hacer la gran inversión:</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" src="http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs436.ash1/24095_373152786930_655011930_4216858_7534594_n.jpg" alt="" width="504" height="378" /></p>
<p style="text-align: left;">En total unos 350€ entre el brazo mecánico, el supresor de ruidos, el popper, el microfono y la espuma aislante. Casi todo de la marca RODE (El micrófono en concreto es el <strong>RODE Podcaster</strong>). Realizada esta compra, ya sería una estupidez echarse atrás. Y es así como poco a poco me he ido metiendo en el tema. No sé si algún día me cansaré de los videojuegos y redirigiré mi vida hacia el doblaje. Ahora lo veo bastante improbable, pero es bueno estar preparado para cualquier cosa. <img src='http://sdk-project.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p style="text-align: left;">De momento os dejo dos doblajes que he publicado reciéntemente y de los cuales he recibido buena crítica. ¡Espero que os gusten! Vereis más videos como estos intercalados entre los demás sobre SDK-project, para amenizar el asunto. Jejeje&#8230;</p>
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		</item>
		<item>
		<title>New Downloads section!</title>
		<link>http://sdk-project.com/?p=679</link>
		<comments>http://sdk-project.com/?p=679#comments</comments>
		<pubDate>Tue, 18 May 2010 15:46:46 +0000</pubDate>
		<dc:creator>Baxayaun</dc:creator>
				<category><![CDATA[Mapping]]></category>
		<category><![CDATA[SDK-Project]]></category>
		<category><![CDATA[Source Engine]]></category>

		<guid isPermaLink="false">http://sdk-project.com/?p=679</guid>
		<description><![CDATA[After re-uploading a HD version of my Baxayaun&#8217;s Room video, some people (just a few) asked me about the re-launch of this map. Actually, I&#8217;m not really excited about re-viving (nope, that doesn&#8217;t work&#8230;) this map, but I found a way to re-cycle (neither that one&#8230;) some of the stuff I made for this map. [...]]]></description>
			<content:encoded><![CDATA[<p>After re-uploading a HD version of my Baxayaun&#8217;s Room video, some people (just a few) asked me about the re-launch of this map. Actually, I&#8217;m not really excited about re-viving (nope, that doesn&#8217;t work&#8230;) this map, but I found a way to re-cycle (neither that one&#8230;) some of the stuff I made for this map. Now that mappers can use that wonderful tool called Propper, I started converting some old brush work into polished and shiny &#8220;Propper&#8221; models. Take a look on the <a href="http://sdk-project.com/?page_id=673" target="_self"><strong><span style="color: #99ccff;">new download section</span></strong></a> and grab any of the models available just for you. The list will grow up in the upcoming weeks. If you see something in this video that you may like for your level, just ask for it and I will &#8220;Propper&#8221; it for you. <img src='http://sdk-project.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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