Archive for January, 2008
Pacman Missions revealed – General Status

  As you can see, some of you had the right hunch: my latest project is a new version of Pacman: Pacman Missions. Yeah, another remake… I cannot control myself! One of my mates at Pyro Studios asked me why not creating something new, why just modern versions of old golden games. I asnwered him why: “If I don’t know why those old games were so popular with such a simple gameplay, probably I will never know how to make games bringing new ideas”. That’s one of the reasons… the other one it’s even more simple: “I just want to show what Hammer Editor is able to do”. So here it is! Something that not a long time ago I thought was impossible… a PacMan game just with entities!

Pacman Missions

And yesss… those were the Ghosts! I have to mention the wonderful job made by SearinoX with those Hi-Polys Ghosts which will be used in some cinematics and also the lo-versions, by Nokya.

PacMan Missions will bring you the classic gameplay but mixed with 20 different challenges. This time is not about punctuation, it’s about how far you can go. Hope you’ll like it and hope soon you’ll see new Hi-Res pics and videos about this project. ;)

[STATUS: 80% ]

Now, let’s talk about the status of some of SDK-Project’s Mods:

XEN INVADERS 

I stopped working on it when I found and annoying (and useless) problem. I focused this project on how arcade should look even when the graphics said the opposite. But there was something I really wanted to include: the final bosses, and so I did, but the stupid problem I found was I didn’t know how to make the bosses flick from normal color to red when they were hit. I was so pissed off and I started a new project: Foozball Fever. Funny thing, working on it I found the solution for the flicking problem, but was too late: I was working in another project!

[STATUS: 65% ]

 FOOZBALL FEVER

Foozball Fever

 I can say that Foozball Fever is almost finished, but making an online mod is hard, specially if you are the first one to create an online menu, logic, rules and restrictions, everything in just one map using just Hammer Editor. It’s madness! Everytime I thought it was nearly finished, I found a new problem which required tons of time and part of my soul. Thanks God I had some loyal friends and contributors which helped me a lot to make work this whole thing. Now, the real question is: Online and Offline versions? I vote yes. That means, more time, but not too much, not too much. ;)

[STATUS: 95% ]

 OUIJA

Ouija is my best project and the one which needs more attention. That’s why I don’t want to release any crap related to it. I want to release a proper SP mod, with a good story, good design and good scary moments. I always wanted to make an horror game, and Ouija was born to make that possible. I had some people working with me to transform a simple idea in something big. Ouija can be the best horror mod for Half-Life 2, and just with some demo videos and screens the people felt that. Someday, somehow… it will be possible.

[STATUS: 15% ]

I have more projects to mention, I know, but those are the most important for me right now. News soon… maybe next weekend? Maybe sooner? Thanks for watching! ;)

Past and Present…

Past and present…

I don’t really need to expect nothing about the future yet, because I’m happy with this present. When I found this picture of me when I was a kid, wondering how those things called “videogames” could be developed, I decided that someday, somewhere, I would work creating them. Since I was 5 years old I always wanted to do what I’m doing now, and I always wanted to work where I’m working now… that’s a relief for my life’s goals. 23 years old and making every dream I chase possible.BUT… there are so many things still to accomplish. And yep, one of those huge goals I follow is Valve, but this is not the right moment. I will decide to go that step forward when I felt really prepared to do it. And you know what I need to feel that… finish all my projects! That’s right. My projects are like my passport to that new life, that’s why I’ll never give up. ;)

By the way, today we received an important guest at Pyro Studios: Cedric Fiorentino, also known as Inoxx, who made some of the most memorables multiplayer maps for Unreal Tournament (Like Facing Worlds or Hyperblast) . I felt like a stupid teenage girl next to Orlando Bloom… I even asked him for a picture, but my digital camera didn’t work when it supossed to work (Murphy was right, again) . I talked with him for a minute, enough to profess my admiration for his work. Yep, I looked stupid… but hey! I just have one life, and too many people to admire! ^-^

Next update will contain all you want to know about the new project (and maybe new screens about one of the older ones).

Inspiring (^-^)

Soon…

I’ve been so silent for a long time, isn’t? Well, I can say I had a good reason, and is nearly finished… well, let’s say “80% finished”. This will be one of the new mods included in the compilation I will create soon, but I don’t want to show anything until it looks nearly done. All i can say is another remake of another classic of all times, but with some interesting variations. ;)

I will try this will be SDK-Project’s Year… the year when almost all my projects will be released. Just with a little faith, tons of hours and refusing to go to wild parties, do any funny stuff or even breath, I can do it. For sure!

One mapper called Pn18 sent me an email with a YouTube link. He said I inspired him… nice! That’s something special for me. I can inspire people to do new stuff!. So I did it… I reached my goal: I proved that Hammer Editor is not just a map editor, it’s a whole game editor (but it’s hidden). And even not just with Hammer, another user called PJJMDCC created a Flash version of Virtual Drums. ^^

Thanks to both of you for making me feel useful!

Here is Poggle, by Pn18:

And the Flash version of Virtual Drums: