As you can see, some of you had the right hunch: my latest project is a new version of Pacman: Pacman Missions. Yeah, another remake… I cannot control myself! One of my mates at Pyro Studios asked me why not creating something new, why just modern versions of old golden games. I asnwered him why: “If I don’t know why those old games were so popular with such a simple gameplay, probably I will never know how to make games bringing new ideas”. That’s one of the reasons… the other one it’s even more simple: “I just want to show what Hammer Editor is able to do”. So here it is! Something that not a long time ago I thought was impossible… a PacMan game just with entities!

And yesss… those were the Ghosts! I have to mention the wonderful job made by SearinoX with those Hi-Polys Ghosts which will be used in some cinematics and also the lo-versions, by Nokya.
PacMan Missions will bring you the classic gameplay but mixed with 20 different challenges. This time is not about punctuation, it’s about how far you can go. Hope you’ll like it and hope soon you’ll see new Hi-Res pics and videos about this project.
[STATUS: 80% ]
Now, let’s talk about the status of some of SDK-Project’s Mods:
XEN INVADERS

I stopped working on it when I found and annoying (and useless) problem. I focused this project on how arcade should look even when the graphics said the opposite. But there was something I really wanted to include: the final bosses, and so I did, but the stupid problem I found was I didn’t know how to make the bosses flick from normal color to red when they were hit. I was so pissed off and I started a new project: Foozball Fever. Funny thing, working on it I found the solution for the flicking problem, but was too late: I was working in another project!
[STATUS: 65% ]
FOOZBALL FEVER

I can say that Foozball Fever is almost finished, but making an online mod is hard, specially if you are the first one to create an online menu, logic, rules and restrictions, everything in just one map using just Hammer Editor. It’s madness! Everytime I thought it was nearly finished, I found a new problem which required tons of time and part of my soul. Thanks God I had some loyal friends and contributors which helped me a lot to make work this whole thing. Now, the real question is: Online and Offline versions? I vote yes. That means, more time, but not too much, not too much.
[STATUS: 95% ]
OUIJA

Ouija is my best project and the one which needs more attention. That’s why I don’t want to release any crap related to it. I want to release a proper SP mod, with a good story, good design and good scary moments. I always wanted to make an horror game, and Ouija was born to make that possible. I had some people working with me to transform a simple idea in something big. Ouija can be the best horror mod for Half-Life 2, and just with some demo videos and screens the people felt that. Someday, somehow… it will be possible.
[STATUS: 15% ]
I have more projects to mention, I know, but those are the most important for me right now. News soon… maybe next weekend? Maybe sooner? Thanks for watching!

