

I’ve been waiting for this moment for quite some time… time that I can finally declare worth waiting.
Uncharted 2: Among Thieves is, although many people are always afraid of saying it, a perfect game. And by perfect I don’t mean it has no bug, glitches or problems whatsoever, what I really mean is that the whole experience is so rich, so overwhelmingly beautiful and so intense that you just don’t care about problems that in any other game would be a big deal.
However, this game deserves to be analyzed in two very different ways: first, as someone that never played Uncharted before and, of course, as a fan of this game.
Uncharted 2: Among Thieves for First-Timers:
Uncharted 2 is not directly connected to the first game. It just shares some characters, some not important spoken references to the first game and, obviously, most of the mechanics. So, new players will find Uncharted 2 very welcoming and easy to catch. If you really want to know what I mean with this, just read my Halo 3 review, and you will understand why a sequel shouldn’t depend directly of its prequel.
The technical evolution is very noticeable, even if the first game already featured beautiful and believable graphics back then. It’s hard to spot an environment which looks bland or boring. Every single location is delightfully enjoyable for the player’s eyes, and this is specially important when we talk about an adventure game where exploration is one of the most important keys.
Also, Uncharted 2 brings possibly the most believable cast of fictional characters ever created in a videogame, thanks to the perfectly acted cutscenes and the best facial animation technology to date.
The wonderful soundtrack is back again, bringing some very well known pieces from the first Uncharted and featuring new orchestrated songs that are going to be remembered for quite some time. All the compositions are remarkably beautiful and very well studied, fitting most of the times with the environment that you are exploring.
My GOD! Is there something wrong with this game? Nope, absolutely not… at least, for first timers.
My veredict: 10/10

But… wait a minute… is that so? Is this game really that perfect?
Well, no. But you shouldn’t care about this stuff unless you’re picky or you just love to analyze the shit out of everything. Let’s take both reasons as a starting point.
Uncharted 2: Among Thieves for treasure hunters:
I remember Uncharted: Drake’s Fortune as a perfect game in many ways: the level design was clean, interesting and specially, very readable. The balance between action and exploration was superb and the game mechanics were pretty good. This is why I was surprised when I found some problems in its sequel that Uncharted didn’t have in the first place.
I found the biggest problem in the readability of the levels, and this has nothing to do with its design, which is most of the times very well done and fun to navigate. The levels have a clear conflict between design and art. Everything is so beautifully detailed that most of the times is confusing. Half of the times I found myself moving in the opposite direction just because that path lured me more to go that way than the main path, and the other half trying to jump and grab ledges that looked like the obvious path, which turned to be just a nice decoration in the environment, inviting me to meet my maker. Of course, after you beat the game for the first time, you totally forget about this issue, because you already know where you have to go at anytime.
My second concern is about the balance between combat and exploration. Maybe I’m wrong, but I noticed that Uncharted 2 focuses more on the combat than in the exploration factor. This is the way I feel it, but actually I cannot prove nothing.
Third, I noticed some similarities between the plot in this game and the plot in its prequel. Beware of the spoilers!
When I talk about similarities, I talk specially about moments or places that have the same purpose in both games. For instance, in Uncharted: Drake’s Fortune you get into the cathedral looking for the room with the stained glasses, and Nate opens one of them revealing the next clue to El Dorado. In Uncharted 2 happens the same with a window that opens just to show the pathway to Shambala. Another example can be found in the Shambala Guards. Is it really a coincidence finding supernatural creatures in the last stages of both games? I don’t think so. Like that, I found some examples, but who cares about them? The final result is completely different than in the prequel. Nothing to worry about then.
BUT, talking about similarities, I found even more when I compared Uncharted 2 with Tomb Raider 2. Check this out:
- Both games feature a mythical dagger: the Tibetan Phurba and the Xian Dagger
- Both games feature similar locations:
- Tibetan mountains – Tomb Raider 2 VS Uncharted 2
- Tibetan Monastery – Tomb Raider 2 VS Uncharted 2
- Sunk ships (Well, this is a long shot… not quite a good comparison)
- Ice palace
- Lost City (In the end, you get into a location completely unknown by civilization)
- In both games, the bad guy is looking for eternal life and more power.
- All this similarities happen in their sequels.
So, does this affect somehow the whole experience that Uncharted 2: Among Thieves brings to your console? Nope, absolutely not. This game is just perfect, in every single way.
I’m tired of looking for its flaws. It’s obvious that I cannot beat this game with arguments… so, I’ll go back to my living room and I will beat it again in Hard mode. It gets better everytime you play it. I don’t know how the hell they did it.
So, whatever…
My veredict: 10/10





